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I saw this video and I was amazed, and naturally, I want to try to do it myself. http://www.youtube.com/watch?v=P_DeZUg9HiY

Does anyone have any idea how he made the character walk? Look at the video at 1:15. What kind of Bullet physics constraints do you think he's using in the legs? Is he making some kind of springs?

winduptoy
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This is a huge area of academic research. See this paper for starters:

http://graphics.stanford.edu/projects/bio-locomotion/

A game could definitely use a much simpler control scheme than that used in the paper.

chrisdembia
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  • Awesome link. Very inspirational stuff. Way over my head, of course. – winduptoy Nov 14 '13 at 17:13
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    What's your background? SIMBICON is a simpler walking controller https://www.cs.ubc.ca/~van/papers/Simbicon.htm. They have source code for their controller on that website. In the next few days, I hope to put online a version of their controller as part of the Simbody multibody dynamics library (github.com/simbody/simbody.git). – chrisdembia Mar 28 '14 at 01:09
  • Hahahaha my background is high school. – winduptoy Mar 28 '14 at 05:02