I'm trying to marshall some data that my native dll allocated via CoTaskMemAlloc into my c# application and wondering if the way I'm doing it is just plain wrong or I'm missing some sublte decorating of the method c# side.
Currently I have c++ side.
extern "C" __declspec(dllexport) bool __stdcall CompressData( unsigned char* pInputData, unsigned int inSize, unsigned char*& pOutputBuffer, unsigned int& uOutputSize)
{ ...
pOutputBuffer = static_cast<unsigned char*>(CoTaskMemAlloc(60000));
uOutputSize = 60000;
And on the C# side.
private const string dllName = "TestDll.dll";
[System.Security.SuppressUnmanagedCodeSecurity]
[DllImport(dllName)]
public static extern bool CompressData(byte[] inputData, uint inputSize, out byte[] outputData, out uint outputSize );
...
byte[] outputData;
uint outputSize;
bool ret = CompressData(packEntry.uncompressedData, (uint)packEntry.uncompressedData.Length, out outputData, out outputSize);
here outputSize is 60000 as expected, but outputData has a size of 1, and when I memset the buffer c++ side, it seems to only copy across 1 byte, so is this just wrong and I need to marshall the data outside the call using an IntPtr + outputSize, or is there something sublte I'm missing to get working what I have already?
Thanks.