That is to say, what is the minimum set of code I need to set up the BulletSharp physics engine wrappers' "DynamicsWorld" to use "BulletSharp.MultiThreaded.ParallelConstraintSolver"? Alternately, I could probably work it out from the same set of code for the BulletPhysics engine itself.
If I have not phrased the right question, I would appreciate clarification; I only started using it today. (Yes, I have written a quick program using the standard classes).
BulletPhysics is a C++ library; the wrapper is written in C#.
http://bulletphysics.org/wordpress/
http://code.google.com/p/bulletsharp/
Thanks.