If I understand you correctly.
This class wraps the unknown myvm class which I use SocketAsyncEventArgs to illustrate, cos obviously we don't have the source code for SocketAsyncEventArgs class.
And I wrapped the Completed event of SocketAsyncEventArgs class. When that event is triggered, _instance_Completed will be fired, then _myvm event will be fired. So what we need to do is subscribe/unsubscribe _myvm event.
Then I leave an event for people to subscribe/unsubscribe _myvm event, as subscribing/unsubscribing, the delegates are stored into a List therefore you can clear the
by call the ClearEvents() method.
Hope it will help.
public class WrapperClass
{
private EventHandler<SocketAsyncEventArgs> _myEvent;
private SocketAsyncEventArgs _myvm;
private List<Delegate> delegates;
public WrapperClass()
{
delegates = new List<Delegate>();
}
public void SetInstance(SocketAsyncEventArgs myvm)
{
_myvm = myvm;
_myvm.Completed += new EventHandler<SocketAsyncEventArgs>(_instance_Completed);
}
private void _instance_Completed(object sender, SocketAsyncEventArgs e)
{
if (_myEvent != null)
{
_myEvent(sender, e);
}
}
public event EventHandler<SocketAsyncEventArgs> myEvent
{
add
{
delegates.Add(value);
_myEvent = (EventHandler<SocketAsyncEventArgs>)Delegate.Combine(_myEvent, value);
}
remove
{
delegates.Remove(value);
_myEvent = (EventHandler<SocketAsyncEventArgs>)Delegate.Remove(_myEvent, value);
}
}
public void ClearEvents()
{
foreach (var d in delegates)
{
_myEvent = (EventHandler<SocketAsyncEventArgs>)Delegate.Remove(_myEvent, d);
}
}
}