I have a situation where my UIPickerView is getting "starved" by a computation task; in other words, the UIPickerView is never updated -- and hence, never sends messages -- because a very heavy compute task is happening. The picker controls aspects of the computation, so the two have to play nice.
I thought of running the computation in a separate thread. Seems like that would leave the picker free to update. However, it'd be a massive undertaking to make my computation multithread-able, so I'd like to find another solution.
Is it possible for a picker (or other UI controls) to "preempt" the execution of a block of code? The computation is in a loop; the number of iterations is what makes it heavy. If the picker could even set a flag somewhere, the loop could break itself, which would work with the flow of the program.
If the loop could poll the picker, that would also work. But, I haven't found a way to do that.
Ideas?
(ps. I posted a similar question yesterday, but didn't really ask it correctly -- didn't quite know what the problem was at that time!)