I have an application with a countdown timer. I've made it with a label that is updated with a function called from a timer this way:
...
int timeCount = 300; // Time in seconds
...
NSTimer *myTimer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(actualizarTiempo:) userInfo:nil repeats:YES];
...
- (void)actualizaTiempo:(NSTimer *)timer {
timeCount -= 1;
if (timeCount <= 0) {
[timer invalidate];
} else {
[labelTime setText:[self formatTime:timeCount]];
}
}
Note: formatTime is a function which receive an integer (number of seconds) and returns a NSString with format mm:ss
Everything works ok, that is, the time counts down but the problem is that I have a UITableView in the application and if I touch the table and drag it (to move along the cells) the timer stops until I release my finger from the screen...
Is this behavior normal? If it is, is there any way to avoid it and make the timer work while dragging the table?