It is growing too many textures/vectors in the "Game1.cs". The Draw and Update are also bigger and not manageable easily. How you guys doing it?
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1Not a direct answer to your question, but perhaps some inspiration here: http://stackoverflow.com/a/5459955/165500 – Andrew Russell Jun 07 '12 at 02:10
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This is a very open ended question. If your code is becoming too complex use additional types to handle specific responsibilities.
For XNA take a look at the GameComponent and DrawableGameComponent classes. That will get you started, but you probably need to introduce additional types. Get a good book on object oriented design to get some ideas.

Brian Rasmussen
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