CCSprite texture1 = CCSprite.sprite("menu_background.png");
CCRenderTexture layerRenderTexture = CCRenderTexture.renderTexture(width, height);
layerRenderTexture.begin();
texture1.visit(CCDirector.gl);
layerRenderTexture.end();
this.addChild(layerRenderTexture);
I haven't seen any CCRenderTexture example on Internet. When I try to use it as above, I expected to see a nice background. Instead I see black :)
What am I doing wrong? Thanks for your help.