After creating an object of TextToSpeech
class, you need to configure it (or check it's available state/values) into TextToSpeech.OnInitListener
's onInit()
callback. You will get reliable information there about your TextToSpeech
object.
private fun initTextToSpeech(){
tts = TextToSpeech(this,this) // TextToSpeech(context,listener)
}
override fun onInit(status: Int) {
Log.e(TAG, "onInit: status: $status")
if(status!=TextToSpeech.SUCCESS)return
val locale = Locale("hi","IN")
val isLangCountryAvailable = tts.isLanguageAvailable(locale)
Log.e(TAG, "onInit: isLangCountryAvailable: $isLangCountryAvailable")
if(isLangCountryAvailable==TextToSpeech.LANG_COUNTRY_AVAILABLE) {
val setLanguageResult = tts.setLanguage(locale)
Log.e(TAG, "onInit: setLanguageResult: $setLanguageResult")
}
Log.e(TAG, "onInit: availableLanguages: ${tts.availableLanguages}")
Log.e(TAG, "onInit: voice: ${tts.voice}")
binding.btnSpeak.isEnabled = status==TextToSpeech.SUCCESS
}
Logs I got for above onInit
callback:
MainActivity: onInit: status: 0
MainActivity: onInit: isLangCountryAvailable: 1
MainActivity: onInit: setLanguageResult: 1
MainActivity: onInit: availableLanguages: [ko_KR, mr_IN, ru_RU, zh_TW, hu_HU,
th_TH, ur_PK, nb_NO, da_DK, tr_TR, et_EE, bs, sw, pt_PT, vi_VN, en_US, sv_SE,
ar, su_ID, bn_BD, gu_IN, kn_IN, el_GR, hi_IN, fi_FI, km_KH, bn_IN, fr_FR,
uk_UA, en_AU, nl_NL, fr_CA, sr, pt_BR, ml_IN, si_LK, de_DE, ku, cs_CZ, pl_PL,
sk_SK, fil_PH, it_IT, ne_NP, hr, en_NG, zh_CN, es_ES, cy, ta_IN, ja_JP, sq,
yue_HK, en_IN, es_US, jv_ID, la, in_ID, te_IN, ro_RO, ca, en_GB]
MainActivity: onInit: voice: Voice[Name: hi-IN-language, locale: hi_IN,
quality: 400, latency: 200, requiresNetwork: false, features:
[networkTimeoutMs, legacySetLanguageVoice, networkRetriesCount]]