In this thread I found a much more elegant solution that now works perfectly fine.
ConsoleHelper.cs:
using System;
using System.Runtime.InteropServices;
public static class ConsoleHelper
{
private const int FixedWidthTrueType = 54;
private const int StandardOutputHandle = -11;
[DllImport("kernel32.dll", SetLastError = true)]
internal static extern IntPtr GetStdHandle(int nStdHandle);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
internal static extern bool SetCurrentConsoleFontEx(IntPtr hConsoleOutput, bool MaximumWindow, ref FontInfo ConsoleCurrentFontEx);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
internal static extern bool GetCurrentConsoleFontEx(IntPtr hConsoleOutput, bool MaximumWindow, ref FontInfo ConsoleCurrentFontEx);
private static readonly IntPtr ConsoleOutputHandle = GetStdHandle(StandardOutputHandle);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct FontInfo
{
internal int cbSize;
internal int FontIndex;
internal short FontWidth;
public short FontSize;
public int FontFamily;
public int FontWeight;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
//[MarshalAs(UnmanagedType.ByValArray, ArraySubType = UnmanagedType.wc, SizeConst = 32)]
public string FontName;
}
public static FontInfo[] SetCurrentFont(string font, short fontSize = 0)
{
Console.WriteLine("Set Current Font: " + font);
FontInfo before = new FontInfo
{
cbSize = Marshal.SizeOf<FontInfo>()
};
if (GetCurrentConsoleFontEx(ConsoleOutputHandle, false, ref before))
{
FontInfo set = new FontInfo
{
cbSize = Marshal.SizeOf<FontInfo>(),
FontIndex = 0,
FontFamily = FixedWidthTrueType,
FontName = font,
FontWeight = 400,
FontSize = fontSize > 0 ? fontSize : before.FontSize
};
// Get some settings from current font.
if (!SetCurrentConsoleFontEx(ConsoleOutputHandle, false, ref set))
{
var ex = Marshal.GetLastWin32Error();
Console.WriteLine("Set error " + ex);
throw new System.ComponentModel.Win32Exception(ex);
}
FontInfo after = new FontInfo
{
cbSize = Marshal.SizeOf<FontInfo>()
};
GetCurrentConsoleFontEx(ConsoleOutputHandle, false, ref after);
return new[] { before, set, after };
}
else
{
var er = Marshal.GetLastWin32Error();
Console.WriteLine("Get error " + er);
throw new System.ComponentModel.Win32Exception(er);
}
}
}
This way you can just do:
ConsoleHelper.SetCurrentFont("Consolas", 10);