I am using three.js and Capacitor to create a native iOS and Android app. I have some GLTF models that I want to load from some sort of asset folder that is bundled up with the code and delivered to a user, but I am not sure how to go about this.
This documentation on the GLTF Loader's load
function, requires some sort of url. Parse, however, takes in a "glTF asset to parse, as an ArrayBuffer". How can I load this glTF file into memory and what is the best practice for doing so? I tried import * as Model from './models/myModel.gltf'
but got a Cannot find module
error.