Open the QPainter on the bottom image and draw the top image using its drawPixmap()/drawImage() methods.
QPixmap base, overlay; // come from your code
{
QPainter painter(base);
painter.drawPixmap(100, 100, overlay);
}
If your overlay contains an alpha channel (e.g. fancy PNG icon) and your base image does not, you should create a new QPixmap with an alpha channel and draw both images into it:
QPixmap base, overlay; // come from your code
QPixmap result(base.width(), base.height());
result.fill(Qt::transparent); // force alpha channel
{
QPainter painter(&result);
painter.drawPixmap(0, 0, base);
painter.drawPixmap(100, 100, overlay);
}
QPixmaps and QImages can be used interchangeably, although not all combinations give good performance).