please discuss with code sample that how to inject repository dynamically in controller by Unity DI
now I am doing things like this way without Unity DI.
public class CustomerController : ApiController
{
static readonly ICustomerRepository repository = new CustomerRepository();
public IEnumerable<Customer> GetAllCustomers()
{
return repository.GetAll();
}
public Customer GetCustomer(string customerID)
{
Customer customer = repository.Get(customerID);
if (customer == null)
{
throw new HttpResponseException(HttpStatusCode.NotFound);
}
return customer;
}
public IEnumerable<Customer> GetCustomersByCountry(string country)
{
return repository.GetAll().Where(
c => string.Equals(c.Country, country, StringComparison.OrdinalIgnoreCase));
}
public HttpResponseMessage PostCustomer(Customer customer)
{
customer = repository.Add(customer);
var response = Request.CreateResponse<Customer>(HttpStatusCode.Created, customer);
string uri = Url.Link("DefaultApi", new { customerID = customer.CustomerID });
response.Headers.Location = new Uri(uri);
return response;
}
public void PutProduct(string customerID, Customer customer)
{
customer.CustomerID = customerID;
if (!repository.Update(customer))
{
throw new HttpResponseException(HttpStatusCode.NotFound);
}
}
public void DeleteProduct(string customerID)
{
Customer customer = repository.Get(customerID);
if (customer == null)
{
throw new HttpResponseException(HttpStatusCode.NotFound);
}
repository.Remove(customerID);
}
}
static readonly ICustomerRepository repository = new CustomerRepository();
here my repository is hard code. how can i inject it by unity.
please show me the way. thanks