3D touch seems really cool and I wanted to see how it would work in a musical context. I was reading a bit about 3D touch and it seems like the force
property almost always reads as 0 when a touch begins (touchesBegan
method).
How do I get a usable force
when a touch begins because even if I'm pressing with maximum "force" I'm still getting that initial 0? I was thinking about just approximating a value within a time frame but that would involve me moving the touch. I just want a usable force upon the first touch.
Thanks!