For Swift 3, based on @Andrew's answer :
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
let touchSet = touches
for touch in touchSet{
let location = touch.location(in: self.view)
print(location)
}
}
EDIT, My bad, that's not answering your question, had the same problem and someone linked me to this previous answer :
Anyway, I had to change few things to make it works in swift 3, here is my current code :
var fingers = [String?](repeating: nil, count:5)
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
for touch in touches{
let point = touch.location(in: self.view)
for (index,finger) in fingers.enumerated() {
if finger == nil {
fingers[index] = String(format: "%p", touch)
print("finger \(index+1): x=\(point.x) , y=\(point.y)")
break
}
}
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesMoved(touches, with: event)
for touch in touches {
let point = touch.location(in: self.view)
for (index,finger) in fingers.enumerated() {
if let finger = finger, finger == String(format: "%p", touch) {
print("finger \(index+1): x=\(point.x) , y=\(point.y)")
break
}
}
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesEnded(touches, with: event)
for touch in touches {
for (index,finger) in fingers.enumerated() {
if let finger = finger, finger == String(format: "%p", touch) {
fingers[index] = nil
break
}
}
}
}
I still have a little problem but I think it's linked to my GestureRecognizer in my code.
But that should do the trick.
It will print you the coordinate of each point in your consol.